All principles

    37 · Doing

    Tesler's Law

    Every system has some complexity that can't be removed. The only question is who has to deal with it.

    Evidence: Rule of thumb

    What we do with it

    1. 01

      Take on the complexity in the design and the code, so the person using it doesn't have to.

    2. 02

      Don't simplify so far that people lose control they need.

    3. 03

      Know which complexity belongs to the task itself. That part stays.

    4. 04

      Expect it to creep back. Make a job easier and people start using the product for harder ones.

    Examples

    Getting it wrong, getting it right.

    Don't

    An import that fails on any spreadsheet whose columns aren't in the exact expected order.

    Do

    The importer matches columns by name, guesses the rest, and asks about only the ones it can't place.

    The evidence

    What the research says.

    Evidence: Rule of thumb

    An engineer's observation from building products at Xerox PARC and Apple, never tested formally. We looked for a study and found none. It holds up in practice, and Bruce Tognazzini's 1998 corollary holds up too: make a task simpler and people take on harder ones.

    A second look

    Is your product breaking one of these?

    Most teams can't tell from the inside. Send us the page or the flow that's not working, and we'll tell you which of these we'd look at first.

    Email hello@synergyprod.com